Assessing the relationship between gamified advertising and in-app purchases: a consumers’ benefits-based perspective
R. Rialti,
R. Filieri (),
L. Zollo,
S. Bazi and
C. Ciappei
Additional contact information
R. Filieri: Audencia Business School
Post-Print from HAL
Abstract:
Purchase through mobile apps (m-commerce) is on the rise. While this phenomenon is affecting any consumers cohort, millennials represent the lion's share among m-commerce users. Businesses are anyway struggling to better obtain the attention of a younger consumers. Indeed, the more competitors start to use m-commerce, the more differentiating communication strategies get difficult. To continue to attract the consideration from younger consumers, marketers are therefore adopting gamification as a strategic marketing lever. Thus, gamified advertisings -which are advertising characterized by high interactivity and game-like features- are becoming a trending topic in marketing literature. Building on Use and Gratification Theory (UGT) and Theory of Planned Behavior (TPB), the research wishes to explore how consumers' experience deriving from Gamified Advertising (GAMEX) could contribute to the creation of consumers' benefits and their intention to purchase trough a mobile app. How gamification experience could correspondingly shape the attitude toward advertising has also been considered. To achieve the aim of the research, a structural model was tested trough data collected from 315 millennials living in the UK. Results show how a relationship between gamification induced experiences could foster in-app purchases. Anyway, such a connection is mediated by perceived consumer-benefits, their attitude toward advertising, and perceived advertising effectiveness. Gamified advertising thus can be effective if it could foster social, personal, hedonic and cognitive benefits, and whether gamification is perceived coherent with the advertised product/brand pair.
Keywords: Gamification; consumers’ benefits; mobile app; M-commerce; advertising; attitude; in-app purchases (search for similar items in EconPapers)
Date: 2022-06
References: Add references at CitEc
Citations: View citations in EconPapers (1)
Published in International Journal of Advertising, 2022, ⟨10.1080/02650487.2022.2025735⟩
There are no downloads for this item, see the EconPapers FAQ for hints about obtaining it.
Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.
Export reference: BibTeX
RIS (EndNote, ProCite, RefMan)
HTML/Text
Persistent link: https://EconPapers.repec.org/RePEc:hal:journl:hal-04779122
DOI: 10.1080/02650487.2022.2025735
Access Statistics for this paper
More papers in Post-Print from HAL
Bibliographic data for series maintained by CCSD ().