Overview of Serious Gaming (SG)
Tour d'horizon du Serious Gaming (SG)
Julian Alvarez ()
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Julian Alvarez: GERIICO - Groupe d'Études et de Recherche Interdisciplinaire en Information et COmmunication - ULR 4073 - Université de Lille, CRIStAL - Centre de Recherche en Informatique, Signal et Automatique de Lille - UMR 9189 - Centrale Lille - Université de Lille - CNRS - Centre National de la Recherche Scientifique, Ludoscience - Ludoscience : Studying Video Games, Immersive factory [France], INSPE LHdF - Institut national supérieur du professorat et de l'éducation - Académie de Lille - Hauts-de-France - Université de Lille
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Abstract:
The aim of this presentation was to present the definitions of serious games and retro serious games, and to examine how they can be associated with learning. At the end of the presentation, the Mind'Up game developed by Orange Labs was presented to illustrate how learners could be led to discover the history of telecommunications. Mind'Up is a puzzle game that invites participants to search the Internet for answers. The aim of this approach is to encourage participants to make hypotheses by consulting resources. In this way, we move away from a simple quiz where participants mobilize their stocks of knowledge.
Keywords: Serious game; Game based learning; Edutainment; Serious game design; Design; Enigma; Quiz; Digital game; Retro Serious game; Enigme; Jeu sérieux; Apprentissage; Définition; Conception; Jeu numérique; Rétro Serious games (search for similar items in EconPapers)
Date: 2008-09-25
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Published in Journées Lyonnaises du E-learning - 3ème Edition, Sep 2008, Lyon, France
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Persistent link: https://EconPapers.repec.org/RePEc:hal:journl:hal-04792287
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