What is the reality of Serious Game in business?
Quelle est la réalité du Serious Game en entreprise ?
Julian Alvarez ()
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Julian Alvarez: GERIICO - Groupe d'Études et de Recherche Interdisciplinaire en Information et COmmunication - ULR 4073 - Université de Lille, CRIStAL - Centre de Recherche en Informatique, Signal et Automatique de Lille - UMR 9189 - Centrale Lille - Université de Lille - CNRS - Centre National de la Recherche Scientifique, Ludoscience - Ludoscience : Studying Video Games, Immersive factory [France], INSPE LHdF - Institut national supérieur du professorat et de l'éducation - Académie de Lille - Hauts-de-France - Université de Lille
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Abstract:
This conference aims to present the concept of Serious Game and presents figures concerning different associated markets at the international level.
Keywords: Definition; Company; Education; Health; Market; Serious Game; Marchés; Défintion; Entreprise; Santé; Chiffres (search for similar items in EconPapers)
Date: 2012-06-27
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Published in Serious Game Time !, Interaction Games, Jun 2012, Paris, France
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Persistent link: https://EconPapers.repec.org/RePEc:hal:journl:hal-04854048
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