Overview of Serious Games: definitions and concepts
Julian Alvarez ()
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Julian Alvarez: GERIICO - Groupe d'Études et de Recherche Interdisciplinaire en Information et COmmunication - ULR 4073 - Université de Lille, CRIStAL - Centre de Recherche en Informatique, Signal et Automatique de Lille - UMR 9189 - Centrale Lille - Université de Lille - CNRS - Centre National de la Recherche Scientifique, Ludoscience - Ludoscience : Studying Video Games, Immersive factory [France], INSPE LHdF - Institut national supérieur du professorat et de l'éducation - Académie de Lille - Hauts-de-France - Université de Lille
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Abstract:
Conference designed to introduce participants to the Serious Game concept, definitions, target markets, history, related terms... All of this will be explained by concrete examples of the various utility functions involved: spreading a message, providing training and collecting data. Finally, the conference concludes with a presentation of the key figures for the international sector in terms of the different market segments.
Date: 2012-11-26
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Published in Internal seminar, University of Monaco, Nov 2012, Monaco, Monaco
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Persistent link: https://EconPapers.repec.org/RePEc:hal:journl:hal-04854419
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