EconPapers    
Economics at your fingertips  
 

Economic models of innovation applied to Serious Games

Modèles économiques de l'innovation appliqués au Serious Game

Julian Alvarez ()
Additional contact information
Julian Alvarez: GERIICO - Groupe d'Études et de Recherche Interdisciplinaire en Information et COmmunication - ULR 4073 - Université de Lille, CRIStAL - Centre de Recherche en Informatique, Signal et Automatique de Lille - UMR 9189 - Centrale Lille - Université de Lille - CNRS - Centre National de la Recherche Scientifique, Ludoscience - Ludoscience : Studying Video Games, Immersive factory [France], INSPE LHdF - Institut national supérieur du professorat et de l'éducation - Académie de Lille - Hauts-de-France - Université de Lille

Post-Print from HAL

Abstract: Conference outlining the Health Game concept, theoretical approaches and market trends.

Keywords: Serious Game; Health Game; Health; Market; ESAR; Serious Gaming; Santé; Marché (search for similar items in EconPapers)
Date: 2014-12-05
References: Add references at CitEc
Citations:

Published in SEGAMED 2014, Université de Nice, Dec 2014, Nice, France. ⟨10.60527/tssf-8s15⟩

There are no downloads for this item, see the EconPapers FAQ for hints about obtaining it.

Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.

Export reference: BibTeX RIS (EndNote, ProCite, RefMan) HTML/Text

Persistent link: https://EconPapers.repec.org/RePEc:hal:journl:hal-04858915

DOI: 10.60527/tssf-8s15

Access Statistics for this paper

More papers in Post-Print from HAL
Bibliographic data for series maintained by CCSD ().

 
Page updated 2025-03-19
Handle: RePEc:hal:journl:hal-04858915