Serious Diverting and Serious Modding: positioning of international Big Players
Serious Diverting et Serious Modding: positionnement de Big Players internationaux
Julian Alvarez ()
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Julian Alvarez: GERIICO - Groupe d'Études et de Recherche Interdisciplinaire en Information et COmmunication - ULR 4073 - Université de Lille, CRIStAL - Centre de Recherche en Informatique, Signal et Automatique de Lille - UMR 9189 - Centrale Lille - Université de Lille - CNRS - Centre National de la Recherche Scientifique, Ludoscience - Ludoscience : Studying Video Games, Immersive factory [France], INSPE LHdF - Institut national supérieur du professorat et de l'éducation - Académie de Lille - Hauts-de-France - Université de Lille
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Abstract:
This paper proposes a state of the art of games hijacked for educational and health purposes, then defines the concepts of Serious Diverting and Serious Modding to introduce a typology of games hijacked for utilitarian purposes. Once we've covered these elements, we'll move on to present the positioning of international Big Players as they target the world of education and healthcare.
Keywords: Serious Game; Serious Modding; Serious Diverting; Market; Video game; Marché; Jeu vidéo (search for similar items in EconPapers)
Date: 2016-12-13
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Published in Numérique éducatif et innovations pédagogiques : perspectives internationales, Serre Numérique; CCI Grand Hainaut, Dec 2016, Valenciennes, France
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Persistent link: https://EconPapers.repec.org/RePEc:hal:journl:hal-04862127
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