Gamification and Employment
Gamification et Emploi
Julian Alvarez ()
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Julian Alvarez: GERIICO - Groupe d'Études et de Recherche Interdisciplinaire en Information et COmmunication - ULR 4073 - Université de Lille, CRIStAL - Centre de Recherche en Informatique, Signal et Automatique de Lille - UMR 9189 - Centrale Lille - Université de Lille - CNRS - Centre National de la Recherche Scientifique, Ludoscience - Ludoscience : Studying Video Games, Immersive factory [France], INSPE LHdF - Institut national supérieur du professorat et de l'éducation - Académie de Lille - Hauts-de-France - Université de Lille
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Abstract:
Conference given at Grand Sud on 28/04/2017 as part of a seminar organized by Lab Pôle Emploi. The conference carried out integrates feedback recorded during the day of 27/04 during co-design activities addressing advisors, decision-makers, jobseekers who all together seek constructive solutions to help long-term unemployed people find a job. Julian Alvarez's contribution is to see how games and gamification can contribute to this process...
Keywords: Serious Game; Design Game; Employment; Gamification; Model; Evaluation; HR; Assessment; Emploi; Modèle; RH (search for similar items in EconPapers)
Date: 2017-04-27
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Published in Gamification & Emploi, Lab Pôle Emploi / Grand Sud, Apr 2017, Lille, France
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Persistent link: https://EconPapers.repec.org/RePEc:hal:journl:hal-04862421
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