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Principal approaches for Serious Game design and market size

Principales approches pour la conception de Serious Games et taille du marché

Julian Alvarez (julian@ludoscience.com)
Additional contact information
Julian Alvarez: GERIICO - Groupe d'Études et de Recherche Interdisciplinaire en Information et COmmunication - ULR 4073 - Université de Lille, CRIStAL - Centre de Recherche en Informatique, Signal et Automatique de Lille - UMR 9189 - Centrale Lille - Université de Lille - CNRS - Centre National de la Recherche Scientifique, Ludoscience - Ludoscience : Studying Video Games, Immersive factory [France], INSPE LHdF - Institut national supérieur du professorat et de l'éducation - Académie de Lille - Hauts-de-France - Université de Lille

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Abstract: The conference begins by presenting the size of the e-health market worldwide, then goes on to define and present examples of Serious Games dedicated to the health sector (Health games) internationally. The conference concludes with a historical presentation of such devices.

Keywords: Health games; Serious games; Health; Market size; Definition; Examples; Jeux orientés santé; Santé; Taille du marché; Définition; Exemples (search for similar items in EconPapers)
Date: 2015-09-28
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Published in Seminary, Sep 2015, Noordstraat, Belgium

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Persistent link: https://EconPapers.repec.org/RePEc:hal:journl:hal-04864860

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