Learning and Researching Intercultural Competence witht Link Serious Game: a Pedagogical Innovation by Sciences Po Grenoble
Anne Bartel-Radic () and
Danielle A. Taylor ()
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Anne Bartel-Radic: CERAG - Centre d'études et de recherches appliquées à la gestion - UGA - Université Grenoble Alpes, IEPG - Sciences Po Grenoble-UGA - Institut d'études politiques de Grenoble - UGA - Université Grenoble Alpes
Danielle A. Taylor: UP1 EMS - Université Paris 1 Panthéon-Sorbonne - École de Management de la Sorbonne - UP1 - Université Paris 1 Panthéon-Sorbonne
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Abstract:
A project team of international professors and researchers have developed LINK the Serious Game, a pedagogical innovation for teaching and learning intercultural competence. This digital game simulates work in a global, virtual team in order for students to practice working with diverse teams and to learn about cultural dimensions. On the other hand, the game provides data to researchers to answer the question: How can we measure and develop intercultural competences?
Keywords: serious games; gamification; learning; intercultural competence; pedagogical innovation (search for similar items in EconPapers)
Date: 2020-04-06
Note: View the original document on HAL open archive server: https://hal.science/hal-04864991v1
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Published in 2020
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Persistent link: https://EconPapers.repec.org/RePEc:hal:journl:hal-04864991
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