Design fiction: creativity and science-fiction for developing soft skills
Flavien Bazenet (),
Laura Plisson and
Alexandre Goeury
Additional contact information
Flavien Bazenet: IMT-BS - MMS - Département Management, Marketing et Stratégie - TEM - Télécom Ecole de Management - IMT - Institut Mines-Télécom [Paris] - IMT-BS - Institut Mines-Télécom Business School - IMT - Institut Mines-Télécom [Paris], NOS - Numérique, Organisation et Société - I3 SES - Institut interdisciplinaire de l’innovation de Telecom Paris - Télécom Paris - IMT - Institut Mines-Télécom [Paris] - IP Paris - Institut Polytechnique de Paris - I3 - Institut interdisciplinaire de l’innovation - CNRS - Centre National de la Recherche Scientifique, SES - Département Sciences Economiques et Sociales - Télécom Paris - IMT - Institut Mines-Télécom [Paris] - IP Paris - Institut Polytechnique de Paris
Laura Plisson: le cube
Alexandre Goeury: le cube
Post-Print from HAL
Abstract:
Our pedagogical innovation is centered around an innovative methodology to learn how to innovate differently: Design Fiction. Increasingly used in companies by directors of innovation in particular, it is aimed at all those who wish to renew their innovation process. This method combines phases of foresight, ideation, prototyping and storytelling. Participants collaborate in project mode with the aim of designing an innovation rooted in an imagined future. Design Fiction particularly uses design thinking and science fiction to put the imagination at the service of innovation. Around creative workshops, inspiring conferences or educational escape games, we have set up an experiential pedagogy that alternates theory and practice to create an environment conducive to creativity. The goal is to give participants confidence in their creative abilities and teach them new ways to innovate. The pedagogy that we offer thus makes it possible to renew the learning of creativity. It participates in training collaborative individuals and future entrepreneurs. In our VUCA context (Volatility, Uncertainty, Complexity, Ambiguity), creativity is indeed one of the most essential soft skills to generate new ideas and ultimately find innovative solutions.
Keywords: Entrepreneurship; Education; Design fiction (search for similar items in EconPapers)
Date: 2023-05-16
References: Add references at CitEc
Citations:
Published in ISEA2023 SYMBIOSIS : 28th International Symposium on Electronic Art, May 2023, Paris, France. Ecole des arts decoratifs - PSL, ISEA2023 SYMBIOSIS, Proceedings of 28th International Symposium on Electronic Art, May 16-21, Paris, ⟨10.69564/ISEA2023-PROCEEDINGS⟩
There are no downloads for this item, see the EconPapers FAQ for hints about obtaining it.
Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.
Export reference: BibTeX
RIS (EndNote, ProCite, RefMan)
HTML/Text
Persistent link: https://EconPapers.repec.org/RePEc:hal:journl:hal-04889677
DOI: 10.69564/ISEA2023-PROCEEDINGS
Access Statistics for this paper
More papers in Post-Print from HAL
Bibliographic data for series maintained by CCSD ().