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La Tisseuse d’Histoires: From Virtual Reality to Collective Improvisation

Rémi Sagot-Duvauroux, Loup Vuarnesson and Marie Ballarini
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Rémi Sagot-Duvauroux: EnsadLab - EnsadLab - EnsAD - École nationale supérieure des Arts Décoratifs - PSL - Université Paris Sciences et Lettres
Loup Vuarnesson: CERV - Centre Européen de Réalité Virtuelle - ENIB - École Nationale d'Ingénieurs de Brest - UBO EPE - Université de Brest - Bretagne INP - Institut National Polytechnique de Bretagne, EnsadLab - EnsadLab - EnsAD - École nationale supérieure des Arts Décoratifs - PSL - Université Paris Sciences et Lettres
Marie Ballarini: DRM - Dauphine Recherches en Management - Université Paris Dauphine-PSL - PSL - Université Paris Sciences et Lettres - CNRS - Centre National de la Recherche Scientifique

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Abstract: At the crossroads of theater, cinema, and virtual reality, our research-creation investigates ourbodily relationship with digital spaces and the imaginaries that emerge from them. We explore howthese technologies foster new shared narratives, interactive social dynamics, and dialogues betweencreators and audiences. Our performance [1] consists of segments lasting about 10 minutes, wherestories [2] unfold through different roles:• The Puppeteer stages the story using a VR puppet theater, animating characters and objectsin a 3D setting.• The Switcher selects and shapes the narrative by choosing story fragments via a tablet.• The Narrator brings the story to life by reading or adapting the unfolding text.• The Musician enriches the experience with improvised music and sound effects.While each role influences what the audience sees, the experience primarily fosters listening andcollaboration, ensuring that each combination results in a unique performance, reaching Dixon'sfourth level of interactivity [3]. A secondary spectacle emerges—the scenic device itself—whereparticipants of all ages and backgrounds break free [4] through play and cooperation, if only for theduration of a story. For TMD2025, we will present our creative process and address key questions oninteractivity, immersion, and the theatricality of digital storytelling.

Date: 2025-07
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Published in 3rd Team and Multi-agent Dynamics International workshop, Jul 2025, Montpellier, France

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