EconPapers    
Economics at your fingertips  
 

Innovation et création dans le jeu vidéo. Comment concilier exploration et exploitation?

Guy Parmentier () and Vincent Mangematin ()
Additional contact information
Guy Parmentier: UGA - Université Grenoble Alpes, Grenoble INP - Institut polytechnique de Grenoble - Grenoble Institute of Technology - UGA - Université Grenoble Alpes, CERAG - Centre d'études et de recherches appliquées à la gestion - UPMF - Université Pierre Mendès France - Grenoble 2 - CNRS - Centre National de la Recherche Scientifique
Vincent Mangematin: UDST - University of Doha for Science and Technology

Post-Print from HAL

Date: 2009-02-23
References: Add references at CitEc
Citations:

Published in Revue Française de Gestion, 2009, 35 (191), pp.71-87. ⟨10.3166/RFG.191.71-87⟩

There are no downloads for this item, see the EconPapers FAQ for hints about obtaining it.

Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.

Export reference: BibTeX RIS (EndNote, ProCite, RefMan) HTML/Text

Persistent link: https://EconPapers.repec.org/RePEc:hal:journl:hal-05572222

DOI: 10.3166/RFG.191.71-87

Access Statistics for this paper

More papers in Post-Print from HAL
Bibliographic data for series maintained by CCSD ().

 
Page updated 2026-04-28
Handle: RePEc:hal:journl:hal-05572222