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Design strategy of a serious game: between gamification process and disengamement process

Stratégie de développement d'un serious game: entre processus de gamification et de disengamement

Stéphane Goria ()

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Abstract: In recent years two expressions to qualify partial or complete use of elements from games in non-play contexts have emerged. These expressions are those of serious games and gamification. A serious game and serious game is a game developed for professional purposes, which uses a fun interface to achieve professional goals. Gamification is a process that borrows design elements to make video games more friendlest serious activities, dynamic, motivating, etc. The gamification process does not aim to develop a serious game or transform a serious business in a serious game, but we can consider that a sufficiently advanced gamification process produces a serious game. In this paper, we focus on the concept of serious games to wonder about the transformation process that can lead to it. We begin our discussion by examining what is a serious game, from its literature, as well as in terms of structure, context and attitude of the game. This then allows us to consider from the process gamification, five other processes that can lead to the development of a serious game.

Keywords: serious game; gamification; ludification; ludicicisation; disengamement; sport; serious gaming; jeu utilitaire; newsgame; Game design; serious game design (search for similar items in EconPapers)
Date: 2014-09-18
New Economics Papers: this item is included in nep-gth and nep-hpe
Note: View the original document on HAL open archive server: https://shs.hal.science/halshs-01089152v1
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Published in SG 2014, AIM Serious Games et innovation, Telecom Ecole de Management, Sep 2014, Paris, France. pp.3-14

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