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Fouille de traces dans le sport électronique: recommandation stratégique, analyse spatiale et enjeux pour le sport réel

François Rioult (), Jean-Philippe Metivier (), Boris Helleu (), Nicolas Scelles () and Christophe Durand ()
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François Rioult: Equipe CODAG - Laboratoire GREYC - UMR6072 - GREYC - Groupe de Recherche en Informatique, Image et Instrumentation de Caen - UNICAEN - Université de Caen Normandie - NU - Normandie Université - ENSICAEN - École Nationale Supérieure d'Ingénieurs de Caen - NU - Normandie Université - CNRS - Centre National de la Recherche Scientifique
Jean-Philippe Metivier: Equipe CODAG - Laboratoire GREYC - UMR6072 - GREYC - Groupe de Recherche en Informatique, Image et Instrumentation de Caen - UNICAEN - Université de Caen Normandie - NU - Normandie Université - ENSICAEN - École Nationale Supérieure d'Ingénieurs de Caen - NU - Normandie Université - CNRS - Centre National de la Recherche Scientifique
Boris Helleu: CesamS - Centre d'étude sport et actions motrices - UNICAEN - Université de Caen Normandie - NU - Normandie Université
Nicolas Scelles: CesamS - Centre d'étude sport et actions motrices - UNICAEN - Université de Caen Normandie - NU - Normandie Université
Christophe Durand: CesamS - Centre d'étude sport et actions motrices - UNICAEN - Université de Caen Normandie - NU - Normandie Université

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Abstract: The development and professionalization of video game require tools for analysing the practice of the players and teams, their tactics and strategies. Very popular and by nature numerical, these games provide many tracks that we analyze in terms of team play. We study DotA, a MOBA-like (Multiplayer Online Battle Arena), where two teams battle in a game very similar to rugby or American football. We show through topological measures-area of polygon described by the players, inertia, diameter, distance to the goal-that are independent with the exact nature of the game, that simple measures on spacial tracks allow for relevantly predicting the outcome of the match.

Keywords: Video game; Electronic sport; Track mining; Jeu vidéo; Sport électronique; Fouille de traces; Recommandation; Stratégie (search for similar items in EconPapers)
Date: 2010-05-25
Note: View the original document on HAL open archive server: https://shs.hal.science/halshs-02110821v1
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Published in Congrès INFORSID 2010 - Atelier ICT 2010 (Interactions, Contextes, Traces), May 2010, Marseille, France. 20 p

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