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Serious Games market: Some key figures

Le marché des Serious Games: Quelques chiffres clés

Julian Alvarez (), Damien Djaouti (), Olivier Rampnoux () and Véronique Alvarez
Additional contact information
Julian Alvarez: DeVisu - Laboratoire en Design Visuel et Urbain - EA 2445 - UVHC - Université de Valenciennes et du Hainaut-Cambrésis, ESPE LNF - École supérieure du professorat et de l'éducation - Lille Nord de France - Université Lille Nord de France (COMUE), Ludoscience - Ludoscience : Studying Video Games
Damien Djaouti: Ludoscience - Ludoscience : Studying Video Games
Olivier Rampnoux: CEREGE [Poitiers] - Centre de recherche en gestion - UP - Université de Poitiers = University of Poitiers
Véronique Alvarez: Ludoscience - Ludoscience : Studying Video Games

Working Papers from HAL

Abstract: This rapport presents some key figures about the Serious game market from 1950's to 2000's.

Keywords: Serious game; Market; History; Marchés; Histoire (search for similar items in EconPapers)
Date: 2011-03-14
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Published in Ludoscience; IDATE. 2011

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Persistent link: https://EconPapers.repec.org/RePEc:hal:wpaper:hal-04025029

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