Categorization in Games: A Bias-Variance Perspective
Philippe Jehiel () and
Erik Mohlin ()
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Erik Mohlin: Skane University Hospital [Lund], Institute for Futures Studies
Working Papers from HAL
Abstract:
We develop a framework for categorization in games, applicable both to multistage games of complete information and static games of incomplete information. Players use categories to form coarse beliefs about their opponents' behavior. Players best-respond given these beliefs, as in analogy-based expectations equilibria. Categories are related to previously used strategies via the requirements that categories contain a sufficient amount of observations and exhibit sufficient withincategory similarity, in line with the bias-variance trade-off. When applied to classic games including the chainstore game and adverse selection games our framework yields less unintuitive predictions than those arising with standard solution concepts.
Keywords: Bounded rationality; Categorization; Bias-variance trade-off; Adverse selection; Chainstore paradox (search for similar items in EconPapers)
Date: 2023-07
New Economics Papers: this item is included in nep-gth and nep-mic
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