岩谷徹第3回インタビュー前半: 『キューティQ』『パックマン』におけるゲーム開発・企画の手法, Tohru Iwatani, Oral History (3rd, 1): How to Plan and Develop Games in the Case of Cutie Q and Packman
史彦 生稲,
Fumihiko Ikuine,
一史 福田,
Kazufumi Fukuda,
盛之 鴫原 and
Morihiro Shigihara
No 19-07, IIR Working Paper from Institute of Innovation Research, Hitotsubashi University
Pages: 45 pages
Date: 2019-02
Note: ゲーム産業生成におけるイノベーションの分野横断的なオーラル・ヒストリー事業
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Persistent link: https://EconPapers.repec.org/RePEc:hit:iirwps:19-07
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