Game Engineering
Robert Aumann
Discussion Paper Series from The Federmann Center for the Study of Rationality, the Hebrew University, Jerusalem
Abstract:
"Game Engineering" deals with the application of game theoretic methods to interactive situations or systems in which the rules are well defined, or where the designer can himself specify the rules. This talk, which addressed a business-school audience with no specific knowledge of game theory, describes five examples of game engineering: two dealing with auctions, two with traffic systems, and one with arbitration. At the end of the talk there was a Q & A session, which, too, is recorded here.
Date: 2009-09
New Economics Papers: this item is included in nep-gth, nep-hpe and nep-mic
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Persistent link: https://EconPapers.repec.org/RePEc:huj:dispap:dp518
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