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The core of games on distributive lattices: how to share benefits in a hierarchy

Michel Grabisch and Lijue Xie (lijue.xie@malix.univ-paris1.fr)
Additional contact information
Lijue Xie: Centre d'Economie de la Sorbonne, https://centredeconomiesorbonne.univ-paris1.fr

Documents de travail du Centre d'Economie de la Sorbonne from Université Panthéon-Sorbonne (Paris 1), Centre d'Economie de la Sorbonne

Abstract: Finding a solution concept is one of the central problems in cooperative game theory, and the notion of core is the most popular solution concept since it is based on some rationality condition. In many real situations, not all possible coalitions can form, so that classical TU-games cannot be used. An interesting case is when possible coalitions are defined through a partial ordering of the players (or hierarchy). Then feasible coalitions correspond to teams of players, that is, one or several players with all their subordinates. In these situations, it is not obvious to define a suitable notion of core, reflecting the team structure, and previous attempts are not satisfactory in this respect. We propose a new notion of core, which imposes efficiency of the allocation at each level of the hierarchy, and answers the problem of sharing benefits in a hierarchy. We show that the core we defined has properties very close to the classical case, with respect to marginal vectors, the Weber set, and balancedness

Keywords: Cooperative game; feasible coalition; core; hierarchy (search for similar items in EconPapers)
JEL-codes: C71 (search for similar items in EconPapers)
Pages: 21 pages
Date: 2008-10, Revised 2009-09
New Economics Papers: this item is included in nep-cdm and nep-gth
References: Add references at CitEc
Citations: View citations in EconPapers (4)

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Related works:
Working Paper: The core of games on distributive lattices: how to share benefits in a hierarchy (2008) Downloads
Working Paper: The core of games on distributive lattices: how to share benefits in a hierarchy (2008) Downloads
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