Online Computer and Video Games
Oecd
No 98, OECD Digital Economy Papers from OECD Publishing
Abstract:
The computer and video game industry study analyses changing value chains and business models, prospects and challenges for off-line consoles and PCs and online and wireless games.
Date: 2005-05-12
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Persistent link: https://EconPapers.repec.org/RePEc:oec:stiaab:98-en
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