A study to determine the predictors of game addiction based on loneliness, motivation, and interpersonal competence
Atif Munshi,
Hammad Saleem,
Ubaid-ul-haq Muhammad,
Syed Talha Faheem and
Talha Anwer
MPRA Paper from University Library of Munich, Germany
Abstract:
The objective of this study is to determine the predictor that will lead to Online Game Addiction. The dependent variable of this study is Online Game addiction and the independent variables are Loneliness, Inter-personal Competence, and Regulatory Focus (Promotion and Prevention Motivation). The data was collected through a convenience sampling technique from 500 respondents who are playing an online game on a daily basis in Karachi. SPSS software was used to test the hypothesis. The finding of the research is Regulatory Focus, Loneliness, and Inter-Personal Competence have a significant impact on Online Game Addiction. The recommendation for future researchers is to increase their sample size and variable in order to study this topic more deeply.
Keywords: Online Game Addiction; Competence; Regulatory Focus; Loneliness; Higher Education. (search for similar items in EconPapers)
JEL-codes: I2 I23 (search for similar items in EconPapers)
Date: 2020
New Economics Papers: this item is included in nep-spo
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Persistent link: https://EconPapers.repec.org/RePEc:pra:mprapa:104509
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