DYNAMIC PROGRAMMING AND SOCIAL LEARNING VIA REPLICATOR DYNAMICS
Erdem Basci
No 190, Computing in Economics and Finance 2000 from Society for Computational Economics
Abstract:
This paper introduces a social learning algorithm for recursive decision problems faced by players in large anonymous games. The algorithm keeps track of only the distributions of agents over possible state-action pairs. State update, value update and behavior update constitute the three stages of the algorithm. The stability of the algorithm is studied. Numerical applications to consumption problems with and without cash-in-advance constraints are considered.
Date: 2000-07-05
References: Add references at CitEc
Citations:
There are no downloads for this item, see the EconPapers FAQ for hints about obtaining it.
Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.
Export reference: BibTeX
RIS (EndNote, ProCite, RefMan)
HTML/Text
Persistent link: https://EconPapers.repec.org/RePEc:sce:scecf0:190
Access Statistics for this paper
More papers in Computing in Economics and Finance 2000 from Society for Computational Economics CEF 2000, Departament d'Economia i Empresa, Universitat Pompeu Fabra, Ramon Trias Fargas, 25,27, 08005, Barcelona, Spain. Contact information at EDIRC.
Bibliographic data for series maintained by Christopher F. Baum ().