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On the Salience-Based Level-k Model

Irenaeus Wolff

No 94, TWI Research Paper Series from Thurgauer Wirtschaftsinstitut, Universität Konstanz

Abstract: Crawford and Iriberri (AER, 2007) show how a level-k model can be based on salience to explain behaviour in games with distinctive action labels, taking hideand-seek games as an example. This study presents four different experiments designed to measure salience. When based on any of these empirical salience measures, their model does not explain behaviour. Modifying the model such that players follow salience when payoffs are equal, the model fits hide-and-seek data well. However, neither the original nor the modified model account for data from a discoordination game. This holds true even when incorporating the heterogeneity in measured salience perceptions.

Keywords: ABAA; hide and seek; cognitive hierarchy; strategic reasoning; saliency (search for similar items in EconPapers)
Date: 2014
New Economics Papers: this item is included in nep-exp
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Citations: View citations in EconPapers (1)

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Working Paper: On the Salience-Based Level-k Model (2015) Downloads
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Persistent link: https://EconPapers.repec.org/RePEc:twi:respas:0094

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