Learning to Communicate in Cheap-Talk Games
Andreas Blume and
Tone Dieckmann
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Tone Dieckmann: National University of Ireland, Maynooth
Working Papers from University of Iowa, Department of Economics
Abstract:
We analyze simple adaptive learning processes to model the evolution of effective communication in cheap-talk games with initially meaningless signals. We suggest that learning rules may be sensitive to the information available to players at the population level. As a consequence, learning outcomes may depend on this information. We show that more information can be a barrier to comunication if new messages are introduced by mistake. If on the other hand the source of new messages is deliberate experimentation, then more information is not detrimental to communication.
Keywords: Communication; Learning; Stochastic Stability; Aspirations (search for similar items in EconPapers)
Pages: 30 Pages
Date: 1998-11
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Journal Article: Learning to communicate in cheap-talk games (2004) 
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Persistent link: https://EconPapers.repec.org/RePEc:uia:iowaec:98-12
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