Animal Crossing: New Horizons meets "Maslow's pyramid"
Behailu Shiferaw Benti and
Georg Stadtmann
No 424, Discussion Papers from European University Viadrina Frankfurt (Oder), Department of Business Administration and Economics
Abstract:
Relying on Maslow's needs-based theory of motivation, we analyze the role of the video game Animal Crossing: New Horizons (ACNH) in satisfying needs. We use an interdisciplinary framework involving both psychology and gaming. While ACNH creates a virtual world, we highlight its role in satisfying the needs of the real person. In doing so, we reflect on the interdependence between the real world and the virtual one.
Keywords: Maslow's theory of motivation; Animal Crossing; Maslow's pyramid; seven-stage model; real world needs; virtual world needs (search for similar items in EconPapers)
Date: 2021
New Economics Papers: this item is included in nep-cul
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Persistent link: https://EconPapers.repec.org/RePEc:zbw:euvwdp:424
DOI: 10.11584/opus4-1155
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