Some Empirical Aspects of Multi-sided Platform Industries
David Evans
Review of Network Economics, 2003, vol. 2, issue 3, 19
Abstract:
Multi-sided platform markets have two or more different groups of customers that businesses have to get and keep on board to succeed. These industries range from dating clubs (men and women), to video game consoles (game developers and users), to payment cards (cardholders and merchants), to operating system software (application developers and users). They include some of the most important industries in the economy. A survey of businesses in these industries shows that multi-sided platform businesses devise entry strategies to get multiple sides of the market on board and devise pricing, product, and other competitive strategies to keep multiple customer groups on a common platform that internalizes externalities across members of these groups.
Date: 2003
References: Add references at CitEc
Citations: View citations in EconPapers (145)
Downloads: (external link)
https://doi.org/10.2202/1446-9022.1026 (text/html)
For access to full text, subscription to the journal or payment for the individual article is required.
Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.
Export reference: BibTeX
RIS (EndNote, ProCite, RefMan)
HTML/Text
Persistent link: https://EconPapers.repec.org/RePEc:bpj:rneart:v:2:y:2003:i:3:n:1
Ordering information: This journal article can be ordered from
https://www.degruyter.com/journal/key/rne/html
DOI: 10.2202/1446-9022.1026
Access Statistics for this article
Review of Network Economics is currently edited by Lukasz Grzybowski
More articles in Review of Network Economics from De Gruyter
Bibliographic data for series maintained by Peter Golla ().