EconPapers    
Economics at your fingertips  
 

Average abundance function of multi-player threshold public goods without initial endowment evolutionary game model under differential aspiration levels and redistribution mechanism

Ke Xia

Chaos, Solitons & Fractals, 2021, vol. 142, issue C

Abstract: The average abundance function reflects the level of cooperation in the population.So it is important to analyze how to increase the average abundance function in order to facilitate the proliferation of cooperative behavior.We explore the characteristics of average abundance function XA(ω) based on threshold public goods evolutionary game model without initial endowment under differential aspiration levels and redistribution mechanism by analytical analysis and numerical simulation. The main work contains four aspects. (1) We deduce the concrete expression of expected payoff function. We also obtain the intuitive expression of average abundance function on the basis of detailed balance condition. (2) We have deduced the approximate expressions of average abundance function when selection intensity is sufficient small. (3) We have deduced the approximate expressions of average abundance function when selection intensity is large enough. The range of summation for average abundance function will be reduced because of this approximation expression. (4) We analyze the influence of the size of group d, multiplication factor r, and cost c on average abundance function through numerical simulation. On one hand, when selection intensity is small, the influence of parameters on average abundance function is slight. On the other hand, when selection intensity is large, average abundance function will decrease with d. The average abundance function will decrease at first, and then increase quickly with the increase of r if threshold m=4. The average abundance function will decrease slowly at first, and then increase with the increase of r if threshold m=9. The average abundance function will decrease with the increase of c if threshold m=4. The average abundance function will remain unchanged at first, then increase, at last it will remain stable with the increase of c if threshold m=9. Furthermore, these conclusions have been explained based on expected payoff function π(·) and function h(i,ω).

Keywords: Evolutionary game; Average abundance function; Stochastic process (search for similar items in EconPapers)
Date: 2021
References: View references in EconPapers View complete reference list from CitEc
Citations:

Downloads: (external link)
http://www.sciencedirect.com/science/article/pii/S0960077920308821
Full text for ScienceDirect subscribers only

Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.

Export reference: BibTeX RIS (EndNote, ProCite, RefMan) HTML/Text

Persistent link: https://EconPapers.repec.org/RePEc:eee:chsofr:v:142:y:2021:i:c:s0960077920308821

DOI: 10.1016/j.chaos.2020.110490

Access Statistics for this article

Chaos, Solitons & Fractals is currently edited by Stefano Boccaletti and Stelios Bekiros

More articles in Chaos, Solitons & Fractals from Elsevier
Bibliographic data for series maintained by Thayer, Thomas R. ().

 
Page updated 2025-03-19
Handle: RePEc:eee:chsofr:v:142:y:2021:i:c:s0960077920308821