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Refinement based on longest-edge and self-similar four-triangle partitions

Miguel A. Padrón, José P. Suárez and Ángel Plaza

Mathematics and Computers in Simulation (MATCOM), 2007, vol. 75, issue 5, 251-262

Abstract: The triangle longest-edge bisection constitutes an efficient scheme for refining a mesh by reducing the obtuse triangles, since the largest interior angles are subdivided. One of these schemes is the four-triangle longest-edge (4T-LE) partition. Moreover, the four triangle self-similar (4T-SS) partition of an acute triangle yields four sub-triangles similar to the original one.

Keywords: Mesh quality; Uniform refinement; Longest-edge based algorithms (search for similar items in EconPapers)
Date: 2007
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Citations: View citations in EconPapers (2)

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Persistent link: https://EconPapers.repec.org/RePEc:eee:matcom:v:75:y:2007:i:5:p:251-262

DOI: 10.1016/j.matcom.2006.12.010

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