Virtual Reality for Smart Urban Lighting Design: Review, Applications and Opportunities
Michelangelo Scorpio,
Roberta Laffi,
Massimiliano Masullo,
Giovanni Ciampi,
Antonio Rosato,
Luigi Maffei and
Sergio Sibilio
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Michelangelo Scorpio: Department of Architecture and Industrial Design, University of Campania “Luigi Vanvitelli”, 81031 Aversa, Italy
Roberta Laffi: Department of Architecture and Industrial Design, University of Campania “Luigi Vanvitelli”, 81031 Aversa, Italy
Massimiliano Masullo: Department of Architecture and Industrial Design, University of Campania “Luigi Vanvitelli”, 81031 Aversa, Italy
Giovanni Ciampi: Department of Architecture and Industrial Design, University of Campania “Luigi Vanvitelli”, 81031 Aversa, Italy
Antonio Rosato: Department of Architecture and Industrial Design, University of Campania “Luigi Vanvitelli”, 81031 Aversa, Italy
Luigi Maffei: Department of Architecture and Industrial Design, University of Campania “Luigi Vanvitelli”, 81031 Aversa, Italy
Sergio Sibilio: Department of Architecture and Industrial Design, University of Campania “Luigi Vanvitelli”, 81031 Aversa, Italy
Energies, 2020, vol. 13, issue 15, 1-26
Abstract:
More and more cities are evolving into smart cities, increasing their attractiveness, energy efficiency, and users’ satisfaction. Lighting systems play an important role in the evolution process, thanks to their ability to affect city life at night along with people’s mood and behaviour. In this scenario, advanced lighting design methods such as virtual reality (VR) became essential to assess lighting systems from different points of view, especially those linked with the city users’ expectations. Initially, the review highlights a list of objective and subjective parameters to be considered for the lighting design of three main city areas/applications: roads, green areas and buildings. Besides, the state-of-art in using VR for outdoor lighting design is established. Finally, the Unreal game engine is used to analyse the ability of VR to take into account the lighting parameters, not yet investigated in current literature and to highlight the VR potential for augmenting lighting design. The results confirm the benefit of using VR in lighting design, even if further investigations are needed to establish its reliability, especially from the photometrical point of view.
Keywords: city outdoor lighting; immersive virtual reality; smart lighting design; smart city; energy savings; unreal engine; road lighting; green area lighting; architectural lighting (search for similar items in EconPapers)
JEL-codes: Q Q0 Q4 Q40 Q41 Q42 Q43 Q47 Q48 Q49 (search for similar items in EconPapers)
Date: 2020
References: View references in EconPapers View complete reference list from CitEc
Citations: View citations in EconPapers (10)
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