Educational Landscape of Virtual Reality in Higher Education: Bibliometric Evidences of Publishing Patterns and Emerging Trends
Shaista Rashid,
Amira Khattak,
Murtaza Ashiq,
Shafiq Ur Rehman and
Muhammad Rashid Rasool
Additional contact information
Shaista Rashid: University Level (UL) Department, College of Humanities, Prince Sultan University, Riyadh 11586, Saudi Arabia
Amira Khattak: Department of Marketing, College of Business Administration, Prince Sultan University, Riyadh 11586, Saudi Arabia
Murtaza Ashiq: Library and Information Science, Islamabad Model College for Boys, H-9 Islamabad 44000, Pakistan
Shafiq Ur Rehman: Deanship of Library Affairs, Imam Abdulrahman Bin Faisal University, Dammam 31441, Saudi Arabia
Muhammad Rashid Rasool: Lundquist Center for Entrepreneurship, Lundquist College of Business, University of Oregon, Eugene, OR 97403, USA
Publications, 2021, vol. 9, issue 2, 1-17
Abstract:
This bibliometric study examines the overall research trends and productivity in the field of virtual reality (VR) in higher education. Bibliometric data were retrieved from Scopus databases. The findings suggest a rising trend in terms of citations and publications showing increased interest in the VR domain have been seen during the last few decades. The year in which the most citations of this type occurred was 2009, in which 1913 citations were recorded, whereas 2019 was the most productive year, as 127 documents on this subject were published in that year. The data analysis revealed that all the top ten researchers belong to Australia. Further, the top three researchers (Gregory S., Lee, M.J.W., and Wood, D.), countries (United States, the United Kingdom, and Australia), organizations (Charles Sturt University, Queensland University of Technology, and University of New England, Australia), journals (Computers and Education, International Journal of Emerging Technologies in Learning, and Journal of Surgical Education) and collaborations (Australia and New Zealand, United States and the United Kingdom, and Australia and the United Kingdom) belong to developed countries. Virtual reality, virtual worlds, augmented reality, e-learning, and simulations are the top keywords used in the VR domain. The thematic evolution of the keyword shows the importance of “Virtual Reality” as a keyword throughout the 27 years of its existence (1994–2020). Furthermore, the main finding of the study is the interdisciplinary nature of the VR domain, which extends from the field of computer sciences to other disciplines.
Keywords: virtual reality; bibliometric; augmented reality; artificial environment; virtual worlds; immersive multimedia; higher education; citation analysis (search for similar items in EconPapers)
JEL-codes: A2 D83 L82 (search for similar items in EconPapers)
Date: 2021
References: View references in EconPapers View complete reference list from CitEc
Citations:
Downloads: (external link)
https://www.mdpi.com/2304-6775/9/2/17/pdf (application/pdf)
https://www.mdpi.com/2304-6775/9/2/17/ (text/html)
Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.
Export reference: BibTeX
RIS (EndNote, ProCite, RefMan)
HTML/Text
Persistent link: https://EconPapers.repec.org/RePEc:gam:jpubli:v:9:y:2021:i:2:p:17-:d:543187
Access Statistics for this article
Publications is currently edited by Ms. Jennifer Zhang
More articles in Publications from MDPI
Bibliographic data for series maintained by MDPI Indexing Manager ().