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Global Sustainability Crossroads: A Participatory Simulation Game to Educate in the Energy and Sustainability Challenges of the 21st Century

Iñigo Capellán-Pérez, David Álvarez-Antelo and Luis J. Miguel
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Iñigo Capellán-Pérez: Research Group on Energy, Economy and System Dynamics, Escuela de Ingenierías Industriales, Paseo del Cauce s/n, University of Valladolid, 47011 Valladolid, Spain
David Álvarez-Antelo: Research Group on Energy, Economy and System Dynamics, Escuela de Ingenierías Industriales, Paseo del Cauce s/n, University of Valladolid, 47011 Valladolid, Spain
Luis J. Miguel: Research Group on Energy, Economy and System Dynamics, Escuela de Ingenierías Industriales, Paseo del Cauce s/n, University of Valladolid, 47011 Valladolid, Spain

Sustainability, 2019, vol. 11, issue 13, 1-23

Abstract: There is a general need to facilitate citizens’ understanding of the global sustainability problem with the dual purpose of raising their awareness of the seriousness of the problem and helping them get closer to understanding the complexity of the solutions. Here, the design and application of the participatory simulation game Global Sustainability Crossroads is described, based on a global state-of-the-art energy–economy–environment model, which creates a virtual scenario where the participants are confronted with the design of climate mitigation strategies as well as the social, economic, and environmental consequences of decisions. The novelty of the game rests on the global scope and the representation of the drivers of anthropogenic emissions within the MEDEAS-World model, combined with a participatory simulation group dynamic flexible enough to be adapted to a diversity of contexts and participants. The performance of 13 game workshops with ~420 players has shown it has a significant pedagogical potential: the game is able to generate discussions on crucial topics which are usually outside the public realm such as the relationship between economic growth and sustainability, the role of technology, how human desires are limited by biophysical constraints or the possibility of climate tipping points.

Keywords: gamification; modelling; climate change; environmental education; participatory simulation (search for similar items in EconPapers)
JEL-codes: O13 Q Q0 Q2 Q3 Q5 Q56 (search for similar items in EconPapers)
Date: 2019
References: View references in EconPapers View complete reference list from CitEc
Citations: View citations in EconPapers (3)

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