Impact of Game-Based Learning on Understanding Lean Construction Principles
Rodrigo F. Herrera,
M. Amalia Sanz,
Laura Montalbán-Domingo,
Tatiana García-Segura and
Eugenio Pellicer
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Rodrigo F. Herrera: School of Civil Engineering, Pontificia Universidad Católica de Valparaíso, Pontificia Universidad Católica de Chile & Universitat Politècnica de València, Av. Brasil 2147, 2340000 Valparaíso, Chile
M. Amalia Sanz: Construction Project Management Research Group, Universitat Politècnica de València, Camino de Vera s/n, 46022 Valencia, Spain
Laura Montalbán-Domingo: Construction Project Management Research Group, Universitat Politècnica de València, Camino de Vera s/n, 46022 Valencia, Spain
Tatiana García-Segura: Construction Project Management Research Group, Universitat Politècnica de València, Camino de Vera s/n, 46022 Valencia, Spain
Eugenio Pellicer: School of Civil Engineering, Universitat Politècnica de València, Camino de Vera s/n, 46022 Valencia, Spain
Sustainability, 2019, vol. 11, issue 19, 1-16
Abstract:
Lean philosophy introduces a new approach for maximizing value while minimizing waste, facilitating sustainable practices at the same time. Companies have become aware of these improvements and are demanding students well formed in Lean concepts. However, to meet this demand, universities must adapt their curricula to include courses that use alternative teaching methods to connect to real contexts. This paper seeks to analyze the benefits of lecture- and game-based learning for developing students’ understanding of Lean Construction Principles. A case study is carried out in the “Lean Construction” course of the Master of Planning and Management in Civil Engineering of the Universitat Politècnica de València. A combination of a traditional lecture and three simple games is applied. Descriptive statistics, the Mann–Whitney U-test, and the Wilcoxon test are performed to analyze the impact of each activity on the understanding of each Lean Construction Principle. Results highlight the importance of combining the lecture class with multiple games to effectively impart knowledge about Lean principles and their application in the construction industry. In addition, they emphasize the importance of selecting the game according to the Lean principle to be taught.
Keywords: game-based learning; lean construction; principles; construction industry; civil engineering; higher education (search for similar items in EconPapers)
JEL-codes: O13 Q Q0 Q2 Q3 Q5 Q56 (search for similar items in EconPapers)
Date: 2019
References: View references in EconPapers View complete reference list from CitEc
Citations: View citations in EconPapers (1)
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Persistent link: https://EconPapers.repec.org/RePEc:gam:jsusta:v:11:y:2019:i:19:p:5294-:d:270797
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