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Mobile Augmented Reality for Cultural Heritage: Following the Footsteps of Ovid among Different Locations in Europe

Răzvan Gabriel Boboc, Mihai Duguleană, Gheorghe-Daniel Voinea, Cristian-Cezar Postelnicu, Dorin-Mircea Popovici and Marcello Carrozzino
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Răzvan Gabriel Boboc: Department of Automotive and Transport Engineering, Transilvania University of Brasov, RO-500036 Brasov, Romania
Mihai Duguleană: Department of Automotive and Transport Engineering, Transilvania University of Brasov, RO-500036 Brasov, Romania
Gheorghe-Daniel Voinea: Department of Automotive and Transport Engineering, Transilvania University of Brasov, RO-500036 Brasov, Romania
Cristian-Cezar Postelnicu: Department of Automotive and Transport Engineering, Transilvania University of Brasov, RO-500036 Brasov, Romania
Dorin-Mircea Popovici: Department of Mathematics and Computer Science, Ovidius University of Constanta, 8700 Constanta, Romania
Marcello Carrozzino: Scuola Superiore Sant’Anna, 56127 Pisa, Italy

Sustainability, 2019, vol. 11, issue 4, 1-20

Abstract: There are many examples of cultural events that distinguish people nationally. Celebrating this can bring people closer, as inhabitants of different countries share similar cultural values. This study investigates a sustainable way to enhance these types of events. On the occasion of the 2000-year anniversary of the death of the Roman poet Ovid, we propose a mobile augmented reality (MAR) application that contains historical information related to his life. As Ovid often stated in his last poems, he feared his work would be forgotten after his exile from Rome. This paper focuses on assessing whether this is the case, while also disseminating factual, historic data to people who tested the application. Experiments were conducted in Italy and Romania, in three different cities: Sulmona, Rome, and Constanta. Based on the results collected, four constructs were investigated: comprehensibility, manipulability, enjoyment, and usefulness. The results revealed that the usability of the MAR application, and the interaction metaphor, are appropriate for the general public. The MAR application provided a positive experience, and thus, increased the extent of the occasion.

Keywords: augmented reality; mobile phones; cultural heritage; evaluation (search for similar items in EconPapers)
JEL-codes: O13 Q Q0 Q2 Q3 Q5 Q56 (search for similar items in EconPapers)
Date: 2019
References: View references in EconPapers View complete reference list from CitEc
Citations: View citations in EconPapers (5)

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