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Sustainability in Higher Education: The Relationship between Work-Life Balance and XR E-Learning Facilities

Rocsana Bucea-Manea-Țoniş, Radu Bucea-Manea-Țoniş, Violeta Elena Simion, Dragan Ilic, Cezar Braicu and Rocsana Bucea-Manea-Tonis
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Rocsana Bucea-Manea-Țoniş: Central Research Institute, 030167 Bucharest, Romania
Radu Bucea-Manea-Țoniş: Faculty of Economic Sciences, Hyperion University, 030615 Bucharest, Romania
Violeta Elena Simion: Central Research Institute, 030167 Bucharest, Romania
Dragan Ilic: Faculty of Economics and Engineering Management, University Business Academy, 21000 Novi Sad, Serbia
Cezar Braicu: Faculty of Economic Sciences, Hyperion University, 030615 Bucharest, Romania

Sustainability, 2020, vol. 12, issue 14, 1-18

Abstract: Nowadays, collaborative learning is proving to offer solutions to new inclusivity research challenges, and most importantly, can help ensure sustainable education. Collaborative learning can strengthen positive attitudes towards learning, improve performance in academic results, and enhance self-esteem, by promoting interaction and mutual support among young people. Extended reality (XR), associated with collaborative learning, offers a further advantage by facilitating deep comprehensive learning. An online survey was conducted to investigate respondents’ views on the impact and influence of virtual technologies on work, study, and social life. Respondents ( n = 1032) were recruited from Serbia, Romania, and Hungary, from five public and private universities. The study reveals students’ perceptions of e-learning and XR immersion. The data were analyzed by using a combination of descriptive techniques from PSPP (GNU open source SPSS—Statistical Package for the Social Sciences, Free Software Foundation, Boston, MA, USA), and by designing a regression model to evaluate the work-life balance. This regression model shows that the work-life balance is positively influenced by the inclusion of XR facilities in the e-learning process, along with an increased level of culture and living standard. The higher living standard of a student is associated with higher digital competence and more financial resources available to invest in technology.

Keywords: e-learning; sustainable education; Virtual Reality (VR); Augmented Reality (AR); Extended Reality (XR); work-life balance (search for similar items in EconPapers)
JEL-codes: O13 Q Q0 Q2 Q3 Q5 Q56 (search for similar items in EconPapers)
Date: 2020
References: View references in EconPapers View complete reference list from CitEc
Citations: View citations in EconPapers (13)

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