Higher Education Students’ Assessments towards Gamification and Sustainability: A Case Study
María Jesús Santos-Villalba,
Juan José Leiva Olivencia,
Magdalena Ramos Navas-Parejo and
María Dolores Benítez-Márquez
Additional contact information
María Jesús Santos-Villalba: Department of Didactics and Educational Organization, Faculty of Education, Universidad Internacional de La Rioja, 26006 Logroño, Spain
Juan José Leiva Olivencia: Department of Didactics and Educational Organization, Faculty of Education University of Malaga, 29010 Malaga, Spain
Magdalena Ramos Navas-Parejo: Department of Didactics and Educational Organization, Faculty of Education, University of Granada, 18010 Granada, Spain
María Dolores Benítez-Márquez: Department of Applied Economics (Statistics and Econometrics), Faculty of Commerce and Management, University of Malaga, 29010 Malaga, Spain
Sustainability, 2020, vol. 12, issue 20, 1-20
Abstract:
Some academics are pushing for teaching staff to implement didactical practices to obtain sustainable behavior. Moreover, a fundamental element of gamification in all educational stages is the noteworthy effect it has on student motivation. In our study, we examined higher education students’ assessments in the University of Malaga on the design of educational gamification and the teaching criteria that relate to gamification, and its effect on student’s motivation, the applications of gamification, and the attitude towards sustainability. A questionnaire was administered to students studying for degrees in education from the University of Malaga. A total of 187 valid surveys were obtained. Partial least squares structural equation modeling was computed for these data based on an exploratory–confirmatory model and using SmartPLS version 3.3.2. A positive relationship between assessment of students’ motivation and sustainability attitude was found. We found that the opinions of the students about the role of their training and teaching design material in education would affect students’ motivation and the sustainability behavior, although the power of this last construct is moderate.
Keywords: gamification; motivation; attitude; sustainability attitude; PLS-SEM; higher education; mediation (search for similar items in EconPapers)
JEL-codes: O13 Q Q0 Q2 Q3 Q5 Q56 (search for similar items in EconPapers)
Date: 2020
References: View references in EconPapers View complete reference list from CitEc
Citations: View citations in EconPapers (6)
Downloads: (external link)
https://www.mdpi.com/2071-1050/12/20/8513/pdf (application/pdf)
https://www.mdpi.com/2071-1050/12/20/8513/ (text/html)
Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.
Export reference: BibTeX
RIS (EndNote, ProCite, RefMan)
HTML/Text
Persistent link: https://EconPapers.repec.org/RePEc:gam:jsusta:v:12:y:2020:i:20:p:8513-:d:428465
Access Statistics for this article
Sustainability is currently edited by Ms. Alexandra Wu
More articles in Sustainability from MDPI
Bibliographic data for series maintained by MDPI Indexing Manager ().