Assessment of the Development of Professional Skills in University Students: Sustainability and Serious Games
Noemi Peña Miguel,
Javier Corral Lage and
Ana Mata Galindez
Additional contact information
Noemi Peña Miguel: Financial Economics I, University of the Basque Country (UPV/EHU), 48015 Bilbao, Spain
Javier Corral Lage: Financial Economics I, University of the Basque Country (UPV/EHU), 48015 Bilbao, Spain
Ana Mata Galindez: Corporate Social Responsibility, Camara Bilbao Business School, 48008 Bilbao, Spain
Sustainability, 2020, vol. 12, issue 3, 1-18
Abstract:
In this study, we analyze the development of key professional skills for sustainability (KPSS) in university students using serious games (SG) from a sustainability perspective. Sustainable Development Goals (SDGs) were set by the United Nations’ 2030 Agenda for Sustainable Development. Universities are strategic agents in the transformation process towards sustainability. Thus, universities should be committed to promoting such skills in their students through sustainable curricula by implementing active methodologies and using SG for that purpose. KPSS are essential for the development of future graduates. The aim of this study is to determine what KPSS have to be developed through the SG “The Island”, in order to improve the degree of satisfaction towards the incorporation of a sustainable curriculum among the students. The data were obtained using a questionnaire and then analyzed using linear regression models, with their inferences estimated through a goodness of fit test and ANOVA. The first results indicated that implementation of the SG promoted a strengthening of the students' sustainable curriculum through the development of related skills. It was concluded that the key to success in education for sustainable development is to improve the development of strategic thinking, collaborative thinking, and self-awareness, in addition to encouraging systemic, critical, and problem-solving thinking.
Keywords: active learning; professional skills; civic education; higher education, serious games; critical thinking; sustainability; EDS competences (search for similar items in EconPapers)
JEL-codes: O13 Q Q0 Q2 Q3 Q5 Q56 (search for similar items in EconPapers)
Date: 2020
References: View references in EconPapers View complete reference list from CitEc
Citations: View citations in EconPapers (8)
Downloads: (external link)
https://www.mdpi.com/2071-1050/12/3/1014/pdf (application/pdf)
https://www.mdpi.com/2071-1050/12/3/1014/ (text/html)
Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.
Export reference: BibTeX
RIS (EndNote, ProCite, RefMan)
HTML/Text
Persistent link: https://EconPapers.repec.org/RePEc:gam:jsusta:v:12:y:2020:i:3:p:1014-:d:314803
Access Statistics for this article
Sustainability is currently edited by Ms. Alexandra Wu
More articles in Sustainability from MDPI
Bibliographic data for series maintained by MDPI Indexing Manager ().