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Design Ideas for an Issue-Situation-Based Board Game Involving Multirole Scenarios

Ping-Han Cheng, Ting-Kuang Yeh, Yen-Kai Chao, Jing Lin and Chun-Yen Chang
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Ping-Han Cheng: Science Education Center, National Taiwan Normal University, Taipei 116, Taiwan
Ting-Kuang Yeh: Department of Earth Science, National Taiwan Normal University, Taipei 116, Taiwan
Yen-Kai Chao: Graduate Institute of Science Education, National Taiwan Normal University, Taipei 116, Taiwan
Jing Lin: Collaborative Innovation Center of Assessment for Basic Education Quality, Beijing Normal University, Beijing 100875, China
Chun-Yen Chang: Science Education Center, National Taiwan Normal University, Taipei 116, Taiwan

Sustainability, 2020, vol. 12, issue 5, 1-20

Abstract: In learning based on socio-scientific issues, teachers primarily use role playing in situation learning to promote students’ knowledge and responsibility and to teach them how to reach a consensus in multirole scenarios. However, if participants only engage with the material from the perspective of having one role, they will ignore comprehensive information on said issue. Therefore, the roles students play during multirole situational learning lead to diversity biases in learning results. To help participants enhance their competencies related to issues and eliminate learning gaps, we developed an issue-based board game named Water Ark based on the following four design ideas: multirole simulation, reflective goal, systemic situation, and interactions of society. The results indicated that after playing the game, participants’ knowledge and responsibility regarding water resource adaptation improved significantly. Furthermore, the findings revealed that the gap between the learning outcomes of participants with different roles in the game was not statistically significant, except in terms of students’ personal willingness to act. Thus, these design ideas could improve the utility of board games for learning about socio-scientific issues with multirole scenarios.

Keywords: socio-scientific issue; issue-situation-based board game; multirole situational learning; reflective goal (search for similar items in EconPapers)
JEL-codes: O13 Q Q0 Q2 Q3 Q5 Q56 (search for similar items in EconPapers)
Date: 2020
References: View references in EconPapers View complete reference list from CitEc
Citations: View citations in EconPapers (3)

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