Educational Innovation in Higher Education: Use of Role Playing and Educational Video in Future Teachers’ Training
Antonio-José Moreno-Guerrero,
Carmen Rodríguez-Jiménez,
Gerardo Gómez-García and
Magdalena Ramos Navas-Parejo
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Antonio-José Moreno-Guerrero: Department of Didactics and School Organization, University of Granada, 18071 Granada, Spain
Carmen Rodríguez-Jiménez: Department of Didactics and School Organization, University of Granada, 18071 Granada, Spain
Gerardo Gómez-García: Department of Didactics and School Organization, University of Granada, 18071 Granada, Spain
Magdalena Ramos Navas-Parejo: Department of Didactics and School Organization, University of Granada, 18071 Granada, Spain
Sustainability, 2020, vol. 12, issue 6, 1-14
Abstract:
Information and communication technologies (ICTs) have led to the emergence of a variety of active and innovative teaching methods. This is the case in role-playing, which consists of simulating a real-life situation, in this case the school context, in which the student takes on a certain role and interacts with other students in a fictitious situation. Framed in this way, the present study aims to show if the application of the role-playing method promotes the improvement of attitude variables and practical skills. To this end, we advocated the use of a quasi-experimental methodology, with a control and experimental group and the application of a post-test. The sample is composed of 138 students from the Master of Teachers of Compulsory Secondary Education in Ceuta (Spain). The results showed that the students positively valued the application of the method, obtaining better scores in the set of variables studied, especially in motivation, creativity and collaboration. Therefore, it continues to be observed that the application of innovative methodologies through technology promotes the increase of multiple skills in the student body. This study aimed to prove that the use of active methods provides an increase in students’ skills, and that, therefore, we must bet on the use of sustainable pedagogies in order to promote a real innovation in the classrooms.
Keywords: role playing; educational video; teacher training; educational innovation; active methodologies (search for similar items in EconPapers)
JEL-codes: O13 Q Q0 Q2 Q3 Q5 Q56 (search for similar items in EconPapers)
Date: 2020
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Citations: View citations in EconPapers (10)
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Persistent link: https://EconPapers.repec.org/RePEc:gam:jsusta:v:12:y:2020:i:6:p:2558-:d:336364
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