HOW PEOPLE REFLECT ON THE USAGE OF COSMETIC VIRTUAL GOODS: A STRUCTURAL TOPIC MODELING ANALYSIS OF R/DOTA2 DISCUSSIONS
Denis Bulygin () and
Ilya Musabirov ()
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Denis Bulygin: National Research University Higher School of Economics
Ilya Musabirov: National Research University Higher School of Economics
HSE Working papers from National Research University Higher School of Economics
Abstract:
With virtual purchases being a leading source of revenue for game developers, it is still unclear how players evaluate non-functional goods and the experiences those goods grant. With the use of structural topic models, this work demonstrates the dimensions of players’ experience extracted from discussions in association with price changes. This work contributes to the field by decomposing virtual goods values into experience dimensions in their relationship between extracted experience dimensions and the item’s price, and by a detailed description of expectation mismatch.
Keywords: virtual goods; virtual consumption; online games; purchase; evaluation (search for similar items in EconPapers)
JEL-codes: D90 E21 M31 Z13 (search for similar items in EconPapers)
Pages: 24 pages
Date: 2020
New Economics Papers: this item is included in nep-mac
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Published in WP BRP Series: Management / MAN, February 2020, pages 1-24
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Persistent link: https://EconPapers.repec.org/RePEc:hig:wpaper:60/man2020
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