Economics in the Kingdom of Loathing: Analysis of Virtual Market Data
Christoph Safferling and
Aaron Lowen
No 2011-30, Working Paper Series of the Department of Economics, University of Konstanz from Department of Economics, University of Konstanz
Abstract:
We analyze a unique data set from a massively-multiplayer online video game economy called The Kingdom of Loathing to assess the viability of these markets in conducting economic research. The data consist of every transaction in a market with over one million players over three years of real time. We find that 1) the game markets are efficient, 2) the complexity of the product determines information diffusion times, and 3) we can classify which and how players participate in trade.
JEL-codes: C81 C99 D12 D84 G14 (search for similar items in EconPapers)
Pages: 39 pages
Date: 2011-10-07
References: Add references at CitEc
Citations:
Downloads: (external link)
http://www.uni-konstanz.de/FuF/wiwi/workingpaperse ... ferling-Lowen-11.pdf (application/pdf)
Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.
Export reference: BibTeX
RIS (EndNote, ProCite, RefMan)
HTML/Text
Persistent link: https://EconPapers.repec.org/RePEc:knz:dpteco:1130
Ordering information: This working paper can be ordered from
https://www.wiwi.uni-konstanz.de/en
Access Statistics for this paper
More papers in Working Paper Series of the Department of Economics, University of Konstanz from Department of Economics, University of Konstanz Contact information at EDIRC.
Bibliographic data for series maintained by Office Ursprung (office.ursprung@uni-konstanz.de this e-mail address is bad, please contact repec@repec.org).