Teaching History With Custom-Built Board Games
Benjamin Hoy
Simulation & Gaming, 2018, vol. 49, issue 2, 115-133
Abstract:
Purpose. This article investigated the potential of a custom-built board game as a means to teach historical empathy , improve class participation , and to improve student understanding of the limitations of archival collections. Method. Participant behavior as well as verbal and written feedback were collected during a pilot study of POLICING THE SOUND. A total of 88 undergraduate and graduate participants from History and Indigenous Studies took part during the pilot study. Results. Student participation and understanding of historical context improved during the game. While graduate and undergraduate students showed similarity in their enjoyment of the game and their belief that it made historical arguments, the curricular differences in graduate and undergraduate programs influenced how each group approached the game. Conclusion. Participant feedback, facilitator observation, and external observation indicate that groups of players can resolve confusion more efficiently than individual players can, time constrained decision-making may help maintain student engagement, an inability to win does not necessarily cause disengagement in short educational games, and that a structured debrief is important in achieving educational goals even in custom-built games.
Keywords: borders; custom-built games; educational goals; empathy; engagement; games and learning; graduate; historical simulations; history; history games; history simulation; history teaching; participation; undergraduate (search for similar items in EconPapers)
Date: 2018
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Citations: View citations in EconPapers (3)
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Persistent link: https://EconPapers.repec.org/RePEc:sae:simgam:v:49:y:2018:i:2:p:115-133
DOI: 10.1177/1046878118763624
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