Opening your product: impact of user innovations and their distribution platform on video game success
Stefan Koch and
Michael Bierbamer ()
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Stefan Koch: Bogazici University
Michael Bierbamer: WU – Vienna University of Economics and Business
Electronic Markets, 2016, vol. 26, issue 4, No 5, 357-368
Abstract:
Abstract The focus of this paper is the impact of user innovations on the success of video games. Through the use of secondary data sources, a dataset of 204 video games and their expert and user ratings, user innovation and distribution platform support, as well as the number of available user innovations, is constructed and analyzed. The results highlighted in particular the impact of supporting the main distribution platform for modifications, the Steam Workshop. Hypotheses related to the support of user innovations alone were not supported, but platform support did show a significant positive effect on both number of available user innovations as well as user ratings. The number of user innovations itself did not have an impact on the user ratings.
Keywords: User innovation; Video game industry; Lead users; Toolkits (search for similar items in EconPapers)
JEL-codes: M19 M30 O3 (search for similar items in EconPapers)
Date: 2016
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Citations: View citations in EconPapers (9)
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Persistent link: https://EconPapers.repec.org/RePEc:spr:elmark:v:26:y:2016:i:4:d:10.1007_s12525-016-0230-5
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DOI: 10.1007/s12525-016-0230-5
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