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A Somatosensory Edutainment System Based on Plant Growth Simulation of L-system

Lieu-Hen Chen, Ting-Hui Lee, Cheng-Yu Sun and Hao-Ming Hung
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Lieu-Hen Chen: National Chi Nan University, Nantou, Taiwan
Ting-Hui Lee: National Chi Nan University, Nantou, Taiwan
Cheng-Yu Sun: National Chi Nan University, Nantou, Taiwan
Hao-Ming Hung: National Chi Nan University, Nantou, Taiwan

International Journal of Technology and Engineering Studies, 2018, vol. 4, issue 3, 86-94

Abstract: In recent years, the somatosensory technology has been used widely in the game industry. Moreover, it is also used widely for the purpose of rehabilitation, motion capture, input/output interfaces, and so on. Meanwhile the development and application of VR and AR have also become a hot trend. In many scenes of virtual reality environments or movies, a large number of plants often appear to present a natural landscape. In the field of Computer Graphics, Lindenmayer system or L-system for short is the mainstream method of simulating the growth of plants. The L-system is a parallel rewriting system which consists of axiom, the number of iteration, angle and production rules. In this paper, we integrate the motion-capture technique of Kinect 2, the plant growth simulation of L-system, and Unity to implement a somatosensory Edutainment System. This system provides users interesting and interactive experience of growing plants in real-time. The user can swing his/her body to control the virtual tree growth in the beginning. After that, the virtual tree will swing its branches as user did, just like the Ents in the fantasy world. Finally, users can wear HTC VIVE HMD to observe their own generated trees. We look forward to increasing users’ awareness and care about the environment through our system.

Keywords: L-system; somatosensory; human-computer interaction; plant growth simulation (search for similar items in EconPapers)
Date: 2018
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Persistent link: https://EconPapers.repec.org/RePEc:apa:ijtess:2018:p:86-94

DOI: 10.20469/ijtes.4.10002-3

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