Relationship of Player Experience and Game Engagement in Battle Royale Games among Gamers in Davao City
Louie Jay M. Gilves,
Ron Angelo Quilario,
Rizel Mae Atanoza,
Baby Joy Alameda Miano and
Jezriel Bajan
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Louie Jay M. Gilves: Bachelor of Science in Information Technology, Jose Maria College, Philippines
Ron Angelo Quilario: Bachelor of Science in Information Technology, Jose Maria College, Philippines
Rizel Mae Atanoza: Bachelor of Science in Information Technology, Jose Maria College, Philippines
Baby Joy Alameda Miano: Bachelor of Science in Information Technology, Jose Maria College, Philippines
Jezriel Bajan: Faculty, Jose Maria College, Philippines
International Journal of Research and Innovation in Social Science, 2021, vol. 05, issue 10, 427-432
Abstract:
A characteristic of multiplayer web-based games is that players may take whatever job they choose, collaborate with other sections to complete far more complex goals, and complete missions of a violent nature. Players may communicate online, form friendships, and arrange real or virtual resources [1]. This research aims to ascertain the connection between Player Experience and Game Engagement in Battle Royale Games among Davao City Gamers. To ascertain the degree of player experience and game engagement and ascertain if there is a statistically significant connection between those factors. The data collection process is conducted through questionnaires. It is based on two of the most frequently used scales: the Player Experience of Need Satisfaction (PENS) and the Game Experience Questionnaire (GEQ). Although both measures were created using a rational-theoretical approach, none has been subjected to formal factor analysis. Fifty (50) respondents from Davao City between the ages of 16 and 40 who are eligible for our research were chosen. The researchers utilized purposeful sampling to choose an example that is usually beneficial to the study goals to produce an example that may represent the community. The findings indicate that most video games remain tenacious in their quest for popularity and do not seem to have an end in sight. Real-life and the virtual world are gradually merging with virtual reality on the horizon and making inroads into more conventional settings. The research concluded by examining the elements of game playing experience that may improve people’s competence, idea autonomy, and relatedness. The degree to which it is significant and how it connects with other factors.
Date: 2021
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Persistent link: https://EconPapers.repec.org/RePEc:bcp:journl:v:5:y:2021:i:10:p:427-432
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