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A Correlational Analysis between Self-Control and Student’s Video Game Performance in Panabo City

Pamela Dela Cerna, Noreen Mae Malinao, Jannie Jenny Mahipos, Glendell Razon Jadraque and Mark Van M. Buladaco
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Pamela Dela Cerna: Student, Bachelor of Science in Information Technology, Davao Del Norte State College, Philippines
Noreen Mae Malinao: Student, Bachelor of Science in Information Technology, Davao Del Norte State College, Philippines
Jannie Jenny Mahipos: Student, Bachelor of Science in Information Technology, Davao Del Norte State College, Philippines
Glendell Razon Jadraque: Student, Bachelor of Science in Information Technology, Davao Del Norte State College, Philippines
Mark Van M. Buladaco: Student, Bachelor of Science in Information Technology, Davao Del Norte State College, Philippines

International Journal of Research and Innovation in Social Science, 2021, vol. 5, issue 2, 38-47

Abstract: As technology continuously advancing in today’s era, electronic technologies became one of the creations that most people need for communication. They deemed a kind of leisure or recreational tool such that Video Games. In some studies, self-control seems strongly associated with counterproductive behavior, but not much research about video game performance. Thus, a lack of knowledge concerning the influence of self-control on video game performance is present. This research aims to analyze the correlation between an individual’s self-control and the student’s video game performance in Panabo City. The questionnaire splits into three parts: Students’ demographic profile, Students Self-Control, and Students Video Game Performance. In participants, 32 of the respondents participated in the study—researchers used quantitative non-experimental correlational research design to approach the research question. In the result, the mean level of students’ self-control is 3.2188 with a standard deviation of 0.38882. It shows that the level of students’ self-control is moderate while the mean level of students’ video game performance is 3.5042 with a standard deviation of 0.46062. It shows that the level of students’ video game performance is high. The researchers concluded that there is no significant relationship between students’ self-control and video game performance, showing a weak positive relationship.

Date: 2021
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