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Electrical Module Augmented Reality Mobile Application for STEM Students Engagement

Suraya Zainuddin, Muhammad Nor Aminshah Abu Bakar, Haslinah Mohd Nasir, Zahariah Manap, Ida Syafiza Md Isa and Nur Emileen Abd Rashid
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Suraya Zainuddin: Faculty of Electronics and Computer Technology and Engineering, university Technical Malaysia Melaka, Jalan Hang Tuah Jaya, Melaka, 76100, Malaysia
Muhammad Nor Aminshah Abu Bakar: Muehlbauer Automation (Malaysia) Sdn. Bhd., No. 3 Jalan TU 62, Taman Tasik Utama, 75450 Melaka, Malaysia
Haslinah Mohd Nasir: Faculty of Electronics and Computer Technology and Engineering, university Technical Malaysia Melaka, Jalan Hang Tuah Jaya, Melaka, 76100, Malaysia
Zahariah Manap: Faculty of Electronics and Computer Technology and Engineering, university Technical Malaysia Melaka, Jalan Hang Tuah Jaya, Melaka, 76100, Malaysia
Ida Syafiza Md Isa: Faculty of Electronics and Computer Technology and Engineering, university Technical Malaysia Melaka, Jalan Hang Tuah Jaya, Melaka, 76100, Malaysia
Nur Emileen Abd Rashid: Microwave Research Institute, university Technology MARA, Selangor 40450, Malaysia, Malaysia

International Journal of Research and Innovation in Social Science, 2025, vol. 9, issue 9, 698-709

Abstract: In the field of engineering, augmented reality (AR) has emerged as a ground-breaking development on how to enhance visual perception. Meanwhile, the current Science, Technology, Engineering, and Mathematics (STEM) education sector is now dealing with several issues and challenges in the conventional learning method, which requires considerable adjustments to improve the industry's performance and growth as well as the educational system. This paper presents the realization of marker-based AR through electronic components modelling, emphasizing the power supply module, to simulate the learning process for electrical and electronic engineering and enhance the learning experience. The developed media was evaluated using a 10-item usability measure and five different answer possibilities, ranging from strongly agreeing to disagree, on 50 respondents. The usability scale system (SUS) was used to test the effectiveness of the AR mobile application, which placed the application above average with a mean score of 79.39. All respondents agreed that AR is a better way of learning compared to the existing method. Overall, it can be concluded that the AR mobile application in STEM was successful and able to increase students' engagement.

Date: 2025
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