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Gamification in personal health management: a focus on mobile apps

Jhossmar Cristians Auza-Santiváñez, José Alejandro Carías Díaz, Oscar Angel Vedia Cruz, Sara Milca Robles-Nina, Carlos Sánchez Escalante and Blas Apaza Huanca

Gamification and Augmented Reality, 2024, vol. 2, 31

Abstract: This review article explores the concept and applications of gamification in personal health management, with a focus on mobile apps. Gamification is the use of game elements and techniques in non-game contexts to motivate and engage users in achieving certain goals or behaviors. Gamification has been applied to various domains of health, such as wellness, diet, exercise, chronic disease management, and mental health. The article discusses the benefits and challenges of gamification for health, as well as the theoretical frameworks and empirical evidence that support its effectiveness.

Date: 2024
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Persistent link: https://EconPapers.repec.org/RePEc:dbk:gammif:v:2:y:2024:i::p:31:id:31

DOI: 10.56294/gr202431

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