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Video games

Eli Noam

Chapter 8 in Video 2040, 2026, pp 157-176 from Edward Elgar Publishing

Abstract: This chapter explores the role of video games in shaping the future of video media. The chapter discusses various aspects of video games, including business models, game engines, and policy issues such as market power, interoperability, and child protection. It examines the future convergence of video games with film and television, including the emergence of “gamified” media and new-style narrative content. The chapter highlights the potential for adopting video game elements such as interactivity, immersion, and user engagement into film and television, leading to new forms of storytelling. By understanding the video game industry and its trends, readers can better anticipate the future of video media and its potential applications. Major video game companies are listed in the appendix.

Keywords: Video Game Industry; Gamified Media; Avatars; Convergence of Games and Film; Game Engines; Regulation of Video Games (search for similar items in EconPapers)
Date: 2026
ISBN: 9781035358168
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