Digital game-based learning in architecture education: Consolidating visual design principles in freshmen
Asli Cekmis and
Mert Karakaya
Journal of Design for Resilience in Architecture and Planning, 2024, vol. 5, issue 2, 202-228
Abstract:
Using games as educational tools has been a captivating subject in the academic domain. There is an increasing number of digital games designed to support architectural education. This paper introduces a serious game aimed at enhancing basic design knowledge for first-year architecture students. The game focuses on teaching and testing visual design principles such as emphasis, balance, and rhythm. Based on these principles, it allows students to create 2D compositions on a grid pattern by placing and manipulating simple shapes in terms of color, shape, and size. The final composition is evaluated by an artificial intelligence (AI) tool integrated into the game. This AI tool predicts the design principles present in the composition, providing three possible outcomes with associated percentages. The game, currently in the testing phase, has been played by 126 first-year students, and user experience has been assessed through questionnaires, surveys, and basic game metrics. The use of this game to teach visual design principles has proven to be an effective method for engaging students in active learning and enhancing their understanding and application of design concepts. The innovative use of AI to provide real-time feedback and the interactive nature of the game have fostered a deeper, experiential learning process. Additionally, students have proposed various innovative ideas to improve the gaming experience, suggesting potential enhancements that could lead to a more refined and enjoyable gameplay. These insights highlight the potential of digital game-based learning (DGBL) and AI-enhanced tools in creating an engaging and effective educational environment.
Keywords: architectural education; artificial intelligence (AI); basic design; digital game-based learning (DGBL); first-year studio; collective learning (search for similar items in EconPapers)
Date: 2024
References: Add references at CitEc
Citations:
Downloads: (external link)
https://drarch.org/index.php/drarch/article/view/204 Abstract page (text/html)
https://drarch.org/index.php/drarch/article/download/204/141 Full text (application/pdf)
Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.
Export reference: BibTeX
RIS (EndNote, ProCite, RefMan)
HTML/Text
Persistent link: https://EconPapers.repec.org/RePEc:etk:drarch:v:5:y:2024:i:2:id:204
DOI: 10.47818/DRArch.2024.v5i2128
Access Statistics for this article
More articles in Journal of Design for Resilience in Architecture and Planning from Mehmet Topcu
Bibliographic data for series maintained by Dr. Havva Alkan Bala, Çukurova University Faculty of Architecture (Çukurova University Faculty of Communication 3rd floor) Saricam / Adana, Türkiye ().