EconPapers    
Economics at your fingertips  
 

A Low-Cost Gamified Urban Planning Methodology Enhanced with Co-Creation and Participatory Approaches

Ioannis Kavouras (), Emmanuel Sardis, Eftychios Protopapadakis, Ioannis Rallis, Anastasios Doulamis and Nikolaos Doulamis
Additional contact information
Ioannis Kavouras: School of Rural, Surveying and Geoinformatics Engineering, National Technical University of Athens, 10682 Athens, Greece
Emmanuel Sardis: School of Rural, Surveying and Geoinformatics Engineering, National Technical University of Athens, 10682 Athens, Greece
Eftychios Protopapadakis: Department of Applied Informatics, School of Information Sciences, University of Macedonia, 54636 Thessaloniki, Greece
Ioannis Rallis: School of Rural, Surveying and Geoinformatics Engineering, National Technical University of Athens, 10682 Athens, Greece
Anastasios Doulamis: School of Rural, Surveying and Geoinformatics Engineering, National Technical University of Athens, 10682 Athens, Greece
Nikolaos Doulamis: School of Rural, Surveying and Geoinformatics Engineering, National Technical University of Athens, 10682 Athens, Greece

Sustainability, 2023, vol. 15, issue 3, 1-27

Abstract: Targeted nature-based small-scale interventions is an approach commonly adopted by urban developers. The public acceptance of their implementation could be improved by participation, emphasizing residents or shopkeepers located close to the areas of interest. In this work, we propose a methodology that combines 3D technology, based on open data sources, user-generated content, 3D software and game engines for both minimizing the time and cost of the whole planning process and enhancing citizen participation. The proposed schemes are demonstrated in Piraeus (Greece) and Gladsaxe (Denmark). The core findings can be summarized as follows: (a) the time and cost are minimized by using online databases, (b) the gamification of the planning process enhances the decision making process and (c) the interactivity provided by the game engine inspired the participation of non-experts in the planning process (co-creation and co-evaluation), which decentralizes and democratizes the final planning solution.

Keywords: digital twin; urban planning; nature-based solution; gaming tools; game engines; free and open source; co-creation; co-evaluation (search for similar items in EconPapers)
JEL-codes: O13 Q Q0 Q2 Q3 Q5 Q56 (search for similar items in EconPapers)
Date: 2023
References: View references in EconPapers View complete reference list from CitEc
Citations: View citations in EconPapers (3)

Downloads: (external link)
https://www.mdpi.com/2071-1050/15/3/2297/pdf (application/pdf)
https://www.mdpi.com/2071-1050/15/3/2297/ (text/html)

Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.

Export reference: BibTeX RIS (EndNote, ProCite, RefMan) HTML/Text

Persistent link: https://EconPapers.repec.org/RePEc:gam:jsusta:v:15:y:2023:i:3:p:2297-:d:1047662

Access Statistics for this article

Sustainability is currently edited by Ms. Alexandra Wu

More articles in Sustainability from MDPI
Bibliographic data for series maintained by MDPI Indexing Manager ().

 
Page updated 2025-03-19
Handle: RePEc:gam:jsusta:v:15:y:2023:i:3:p:2297-:d:1047662